Tuesday, October 15, 2013

Living Art Games

Until recently, I never knew I'd be an indie game developer...

For at least a few years, I've had an idea for a video game but I didn't know how to go about creating it. I briefly got together with a friend who had worked extensively in the video game industry but it became obvious that he was burned out and at the end of his rope with programming. After he left, I started researching a game engine that I, a non-programming artist/musician, could effectively use and I came across Construct 2 and the animation program, Spriter. Spriter allows one to draw a two dimensional character and skillfully animate it. It uses a technique called "modular animation" and is very easy to use. Below is an actual animation frame of the mutant zombie, one of the characters in my game.


The game is called, "Psi" and it's about a woman with psionic (mental) powers against a world infested with many different types of zombies and murderous machines. The idea behind my design studio, "Living Art Games" is that the games look like living works of art. I want the artwork to draw the player in and make them feel as if they're playing a comic book in real-time.

One of my favorite games of all time is Diablo 2 and Psi draws some inspiration from that as well as from several other more recent sources. There are many enemies to fight and a wide assortment of psychic abilities to do so with such as telekinesis, pyrokinesis and novel new powers like singularity blade. There are powerful and upgradable defensive skills as well. There will be a lot of room for character customization and many ways one can approach winning the game. The centerpiece though will be the action and there will be plenty of it in the form of combat with mobs of fiendish foes. Psi is set in a high-tech, cyperpunk future where a zombie plague has ravaged the planet.

A little about me: I've been a gamer since when I was around 3 years of age and one of my parent's friends had a console that had 2 or 3 games on it--pong and maybe tennis (the only difference was the width of your bar!), since then, I've played hundreds of games on just about every game console you can think of. I am now putting all of this experience to good use in making my own game. I have hand-drawn all of the characters myself and have already recorded over an hour of music to be used in the game and on the official game soundtrack. I am now in the stage of animating my characters and will soon move on to creating backgrounds and objects in the game.

I will use this blog to post regular updates to the progress I'm making on the game and to eventually tell folks how to get their own copy of the game and the soundtrack. Right now I plan to release Psi on PC and iOS with more platforms possible in the future. Thanks for reading and stay tuned!

Logo

Logo